crowdfere.blogg.se

Call to arms mod
Call to arms mod









However, if their health is then reduced again, and not restored before the effect wears off, they may die, as the extra health is removed and reduces them to below 0. If a follower who is Protected has had their health reduced to the point where they are crawling around on the ground, this spell will get them to stand up and fight again, mainly due to the Fortify Health part.It's also worth noting that if you are a vampire, Champion of the Night will apply to the Fortify magnitude, not the duration, as will Necromage, when cast on undead. Master of the Mind will not stack with Kindred Mage or Animage, which is primarily of interest when attempting to cast spells on friendly undead, typically people or animals you have raised yourself. Master of the Mind, allows spell to work on undead, daedra, and automata.Kindred Mage, +10 to Fortify magnitudes when cast on people.Animage, +8 to Fortify magnitudes when cast on animals.Fortify Stamina, 25 pts for 600 secs in 100 ft.Fortify Health, 25 pts for 600 secs in 100 ft.Fortify Two-handed, 25 pts for 600 secs in 100 ft.Fortify One-handed, 25 pts for 600 secs in 100 ft.Fortify Marksman, 25 pts for 600 secs in 100 ft.Targets have improved combat skills, health and stamina for 10 minutes.Ĭall to Arms is a master level Illusion spell that increases the combat skills, health, and stamina of all allies within 100 feet of the caster for 10 minutes. Purchase from (after Illusion Ritual Spell)











Call to arms mod